studying at Games Academy Frankfurt, Germany
C++ [1.5 years]
C# [2 years]
Windows, DirectX, HLSL [, OpenGL, GLSL]
Unreal Engine 4, Unity 5
Blitz Basic 3D [my first language, since ~2005, small Games]
Linux [Server/Network Programming in C]
Android [C++ native]
Arduino, RaspberryPi, 3D Printing
You build your own spaceship from bricks and fight against other players with it.
Genre: 3D Space-Shooter
Platform: C++, Windows (/ Linux), DirectX / OpenGL
My Tasks: Spaceship Editor, Various Background Functionality [e.g. Input Mapping, Game Object Handling, UI Navigation Logic]
You play a nightguard in a secret underground science facility. After an accident you have to face your fears and the night becomes a struggle for survival.
Genre: 3D 1st-Person Horror
Platform: Unreal Engine 4.7, Oculus Rift
My Tasks: Game Implementation [Oculus Rift Integration, Guard Control, Screen and Camera controls, Minimap, Enemy AI]
Each player has to solve riddles with his combination of different special abilities to find his way home. On the way there he is haunted by the ghost of the witch.
Genre: 2D Coop Puzzle-Adventure
Platform: C#, XNA
My Tasks: Engine, Gameplay, Spine Editor [Editor for Animation-Settings]
You slip in the role of the villain Bonepuker who kidnaps the princess Sweetcheeks. You have to bring here to your castle and avoid getting caught by the hero Ashbrett.
Genre: 2D Action-Platformer
Platform: C#, XNA, Lua
My Tasks: Physics, Rendering [World, Parallax, Character, Shader], Spine Integration [2D Rigging/Animation Middleware], Menu